Morrowind is Homeabot's Morrowind modding.
https://abitoftaste.altervista.org/morrowind/
PREREQUISITES: 1. you know/care about what problems may happen trying to update mods having TR_Mainland.esm as master to the new version, with TR changing identifiers
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=101&-Morrowind-modding-for-smarties-part-14-Horror-Show-When-Masters-and-Identifiers-change
Morrowind modding for smarties, part 14, Horror Show: When Masters and Identifiers changeSome recent minor Morrowind mods and patches: Mills of Morrowind, Quick Char, Inferno's Island Fixed, Moved, NOMified, Skar Platforms, Guards, Animated Morrowind - merged...
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=91&-Recent-mods-and-patches
Recent mods and patchesOpenMW-cs pros and cons
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=100&-Morrowind-modding-for-smarties-part-13-OpenMW-cs-Editor
Morrowind modding for smarties, part 13: OpenMW-cs EditorMorrowind Code Patch is a must-have for obvious reasons, and greatly configurable as each option can be toggled on/off. Here are IMO the patch options that are better disabled if you have related conflicting options/mods.
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=98&-Morrowind-Code-Patch-options-to-disable
Morrowind Code Patch options to disableOnly you are interested in pure-playing (well, except for the Nerevarine reading her journal here and there), modded to the brim Morrowind streaming...
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=99&-abot-s-let-s-play-a-huge-Morrowind-World
abot's let's play a huge Morrowind WorldI am assuming here you already know why it is useful to have a merged_objects.esp generated by TESTool, Problem is, often TESTool crashes
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=96&-Morrowind-modding-for-smarties-part-12-generating-merged_objects
Morrowind modding for smarties, part 12: generating merged_objectsAnother chapter on our quest for the holy merged_objects.esp :-)
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=97&-Morrowind-modding-for-smarties-part-10-generating-merged_objects
Morrowind modding for smarties, part 10: generating merged_objects dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel and Tamriel Rebuilt cities of Helnim, Firewatch, Bal Oyra, Ranyon-ruhn
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=76&-Windows-Glow-expansion-update
Windows Glow expansion updateSilt striders mod updated
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=75&-Silt-striders-update-to-v1-12
Silt striders update to v1.12Boats mod updated
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=74&-Boats-update-to-v1-14
Boats update to v1.14My first mod for Skyrim, something simple and classic... Standing over normal fires burn player, magic pillars restore player magic and damage health
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=86&-Fires-Hurt-a-Skyrim-mod
Fires Hurt, a Skyrim modNOM (Necessities of Morrowind) by Taddeus is the de facto standard eat, drink and sleep needs mod for Morrowind. Most players will desire to access NOM eat/drink resources when exploring landmass mods.
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=84&-Necessities-of-Morrowind-compatibility-with-landmass-mods-the-easy-way
Necessities of Morrowind compatibility with landmass mods: the easy wayI want to share some useful code showing tes3cmd power as modding tool...
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=81&-Morrowind-modding-for-smarties-part-9-tes3cmd-to-the-people
Morrowind modding for smarties, part 9: tes3cmd to the people...It is true that other tools are able to reorder mods in an easy way, still I think old TESTool way to reordering is fast and powerful when understood.
https://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=80&-TESTool-quick-grouping-ordering-mods-how-to
TESTool: quick grouping/ordering mods how-to